3/22/2021 0 Comments Project Diva Ds
Duets: Some songs allow two modules to be selected for one song.It includes new songs, new music videos, duets, usage of the D-pad during play, and an Extreme difficulty setting.
Project Diva Ds Software Being ADue to the Vocaloid software being a Japanese voice synth tool with only a small following in the west, it is unlikely that this game will ever be released outside of Japan. Those that pre-ordered the game received a nendoroid plus key-chain figurine of Hatsune Miku. Gameplay As with typical rhythm games, points are earned by hitting notes to the beat of the music. Notes in Project DIVA come in two halves: Static Notes: These will be the first to appear on the screen. They come in four different shapes, matching the PSP buttons. The notes also come with a ticker hand, starting at a 12 oclock position and turning clockwise until again reaching a 12 oclock position. It is at this point that the correct shape should be pressed. Moving Notes: These will fly from off-screen and land on their respective static note counterpart. They are timed so that they will overlap perfectly when the ticker on the static notes reaches a 12 oclock position. Pressing the correct button completes the note and you are awarded points accordingly. Missing a note or pressing the wrong button will reset your combo. In the bottom left of the screen is a sphere with a music note. This acts as a life meter of sorts, rising and emptying depending on how well you play. Project Diva Ds Series Also HasChanges from Hatsune Miku: Project DIVA The second iteration of the DIVA series also has a few new additions to gameplay. These are as follows: Arrow Notes: Were as the original game only used the four shape buttons on the PSP as notes, Hatsune Miku: Project DIVA 2nd also used the four d-pad buttons as notes. These work in the same way as the regular shapes, with the correct direction needing to be pressed when the moving note is directly over its respective static note counterpart. ![]() ![]() When this happens, players must press both the direction the arrow is showing on the d-pad, as well as the relevant shape that matches the colour of the arrow note. For example, a blue down-facing arrow would require players to press down on the d-pad and the cross button to complete the note. Red notes use the circle button, green notes use the triangle button, blue notes use the cross button and pink notes use the square button. Extreme Difficulty: Extreme difficulty increases the number of notes in each song in comparison to the hard difficulty counterparts, as well as more coloured arrow notes and a greater mix of shape and arrow notes. To play a song on extreme difficulty, you must first beat the song on hard difficulty.
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